5.16.2011

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An all encompassing solution

Once we voted on our top three ideas, we realized we could integrate them into a single solution. An iPhone application would have the ability to educate and provide incentives to students for choosing to use multi-use items, and adopting other waste reducing behaviors.

We started by brainstorming all of the different features of the application and ways to integrate it into students day-to-day lives.
Then we decided to break-up into three groups to design in further detail. Our groups were split up by 1) the physical environment 2) the overall system map and integration with student programs 3) the application itself. Below are some of the drawings depicting the solution and its details.

1) The Environment

2) The System Map

3) The Application

Here's a video explaining the solution

A bit of role play never hurt anyone, right? Check out our application in action in the video below:

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